sirenia opened this issue on Feb 18, 2009 · 16 posts
chippwalters posted Thu, 19 February 2009 at 12:36 AM
One of the drawbacks of subdivision patch modelers, is they create objects with tons of polygons. This is one of the reasons I prefer modeling in SketchUp for many things.
One thing you can do, is export your mesh at a very low sub-d patch setting, and let Vue add the polys for you during rendertime using the Dynamic Subdivision feature in the Polygon Mesh Options panel.