jjroland opened this issue on May 08, 2007 ยท 212 posts
bagginsbill posted Thu, 19 February 2009 at 8:07 AM
Suppose the reflectivity of a surface is 10%, or .1. Suppose you have an HDR image on the environment sphere. Suppose that some places on the HDR have a luminence value of .1 and others go to 10. The reflected luminence is 10% of that so the reflection would be 1% to 100% luminence. Which means you will see only the bright spots. What is so surprising here?
To demonstrate, I loaded an HDR image of a dark room with an open door to broad daylight. The dynamic range here is clearly evident in the reflecting balls.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)