ptsulli opened this issue on Feb 20, 2009 ยท 11 posts
nruddock posted Fri, 20 February 2009 at 5:57 PM
Quote - what is a plank shader??
I assume it's a wood shader for a plank.
To get the grain to go in a different direction, the usual thing to do in a procedural shader would be to apply a transformation (rotate and scale) to the UVW coords that drive the pattern (and possibly the noise source).
The wood shaders that come with Carrara have a "Direction" property which sets the major axis of the pattern.