eyeorderchaos opened this issue on Feb 19, 2009 · 39 posts
eyeorderchaos posted Sat, 21 February 2009 at 12:43 PM
Okay guys, here's the skinny, and please feel free to chastise me once you learn the gruesome truth. Remember when I said I did it successfully before, so I knew it was a little thing?
Okay, it turns out that I actually answered my own question on another forum (DAZ) last december, and STILL forgot what the answer was this time around. It turns out that you just need to untick EVERYTHING in the options when you import the .obj file into Poser.
Now, when you do that, the head will be HUGE, but then you can scale down (with some crudeness, see below), and the morphs work just fine :)
weirdly, changing the export scale in FG doesn't change anything...it will still come in with the same "hugeness" in Poser...I'm not happy about that, but I'll take what I can get at this point. The problem is in accuracy, once you're down to the single digits (4% is roughly the size of a poser head) you can only be 4 or 5, not 4.5.., so your dealing with.like 20% increments if you see what I mean.
So, I'll pester FG support a bit and see what's going on with the scale thing but for now I am a happy, (and apparently prematurely senile at age 49), camper.
Hey you gotta understand, I'm juggling a lot of stuff...
kind regards, kids!
=E