eyeorderchaos opened this issue on Feb 19, 2009 · 39 posts
Morkonan posted Sat, 21 February 2009 at 2:40 PM
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Now, when you do that, the head will be HUGE, but then you can scale down (with some crudeness, see below), and the morphs work just fine :)
weirdly, changing the export scale in FG doesn't change anything...it will still come in with the same "hugeness" in Poser...I'm not happy about that, but I'll take what I can get at this point. The problem is in accuracy, once you're down to the single digits (4% is roughly the size of a poser head) you can only be 4 or 5, not 4.5.., so your dealing with.like 20% increments if you see what I mean.
So, I'll pester FG support a bit and see what's going on with the scale thing but for now I am a happy, (and apparently prematurely senile at age 49), camper. Hey you gotta understand, I'm juggling a lot of stuff... kind regards, kids!=E
Use a third-party scaler like Objaction Scaler (free.) Scaling accurately inside of Poser is.. problematic.. and a real PITA if you have to do it repeatedly to exact specs. Using objaction scaler you can get exactly what you want and set up a good workflow instead of spinning dials in Poser. Poser objects are scaled weird anyway. They're infintessimally small, get "soft-scaled" up inside the software because even it can't see the stuff without binoculars and Poser's Units are a creature unto themselves. I've had too many problems trying to import&scale items into Poser to ever trust it. Object centers going whacky, forced to tweak dial limites, yada, yada, yada.. Use a third party scaler and you'll be happier.
PS - Grats on finding a solution btw!