lightning2911 opened this issue on Feb 24, 2009 · 6 posts
dburdick posted Tue, 24 February 2009 at 1:30 PM
It's a bit tricky when using displacement on curved or irregularly shaped objects/terrains. I was able to come up with something by using World Cylindrical mapping with a Squares noise node. I'm still working to try and perfect this and then I will Metanode the variables (e.g. roughness, spacing, etc) and then throw in into my Rock My World - Rock Generator.