Rutra opened this issue on Feb 14, 2009 · 47 posts
Rutra posted Wed, 25 February 2009 at 3:55 PM
Hi Floyd!
Thanks for your kind words. :-)
Yes, zbrush objects may be a problem. I try to keep them under 300,000 or 400,000 polygons. Don't forget that zbrush uses quads and Vue converts all quads to tris, so that doubles the number of polygons on import. In zbrush, if you want details in a specific area, you can mask everything else and divide further just that area. You only have to be careful because in the border between the two areas (divided and non-divided) a strange polygon formation appears, which becomes very notorious if you sculpt on it.
Have fun! :-)