Forum: Vue


Subject: Please confirm this bug for me - This is driving Me Crazy!

LMcLean opened this issue on Feb 26, 2009 · 10 posts


spedler posted Fri, 27 February 2009 at 4:31 AM

Quote - Its good to know Riptide could fix the X and Y axis. So are you saying if I export the 3DS file using the default Riptide settings the object will import with the X and Y pivot point at 0?

This would be a great work around if it works!

Riptide exports .obj, not .3ds. so you'd have to export in .obj format. As far as the axes are concerned, it depends on whether Y or Z is the up-axis. I have it set to Z is up, so for me the obj exported by Riptide has the values X=0, Z=0, Y=-71.4. If you set it to Y-up then X & Y are both 0, but Z is off.

One thing you might consider is dropping Keith (spanki@rendo) an IM, or contact him via his web site (http://www.skinprops.com/) because he wrote Riptide and knows more about the .obj format than anyone else I know. He might be able to help or at least explain what's happening.

(Later) - I've just found something interesting. Once the .obj is imported, if you just grab the gizmo and move it around a little, you can then set it back to have position 0,0,0 in the coordinates panel. If you do that, the error seems to have corrected itself - both the object and its pivot point are now at the Vue centre. Try it and see if it works for you. If it does, then this is IMO a Vue error on import, not a C4D error.

Steve