RobynsVeil opened this issue on Jan 24, 2009 · 490 posts
RobynsVeil posted Sun, 01 March 2009 at 7:16 PM
So, is my lighting off because of the gamma correction, then, or there is something still wrong with my maths? Because the bloom is back when I take that - baseTone statement out. Obvious used the wrong solution for the bloom problem...
Used the revised shader on the face only: same lights and everything.
Staring at the code...
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
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