Michael314 opened this issue on Feb 27, 2009 · 31 posts
TheOwl posted Sun, 01 March 2009 at 10:02 PM
Quote - 1) Vue imports .pz3 files, including animations.
There's also the option to "host" a .pz3 file, which means you can adjust the .pz3 in Poser and the adjustment will be incorporated in the Vue scene.
You have the option to import the materials (and tweak them) into Vue, you can also choose to use the Poser shader trees. In the latter case, Firefly will be called to render the Poser elements during the Vue render.
- Vue is not a modeling application. You can do a little with metablobs and booleans, and that's about it. Rigging: you can do the equivalent of non-bending prop hierarchy "rigging", you can link objects hierarchically, set their pivot points and rotation axes. No full rigging like a Poser figure.
Animation: yes. You've got a timeline, you can do keyframed animations.
A nice option is combining a Vue animation with a Poser animation: animate a walk cycle in Poser, import the animation into Vue, and have the walking character follow a walk path in the Vue environment. Works pretty well.
thanks for the info. This will help me greatly with what steps I need to work on my dream of creating huge poser scenes for animating and rendering them.
I was thinking since Carrara is 32 bit and could not use more than 2GB of memory...
Would rendering be faster if I have:
4 CPUs render farm each with 2GB of memory using Carrara
or
2 CPUs render farm each with 8GB of memory using Vue?
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