Believable3D opened this issue on Mar 01, 2009 · 16 posts
pjz99 posted Sun, 01 March 2009 at 11:46 PM
The way Ambient Occlusion works is basically, it blackens any surface that has other polygons near it, that are kinda-not-planar to the surface.. This means, on a flat or convex surface, like a plane or a ball, an object won't provoke AO on itself, but on the eye, yes the eyelash polygons will provoke AO on the eyelid.