incredibaker opened this issue on Mar 01, 2009 · 7 posts
Morkonan posted Mon, 02 March 2009 at 2:40 AM
Quote - You'll notice after a lot of complaining that Daz got really quiet about that. since 90% of the products at Daz are copyrighted by participating PAs, there's not a whle lot that you could use for rapid prototyping at all.
Also, if you check main forum at zbrush central, there are some excellent threads with rapid prototyping costs. That's where I quoted my prices above from.
Matter of fact, here's that link:
I think he does has something you sign though acknowledging you are the copyright holder of the object though.
Acknowledged.
My quote was just from remembering the economy of the laser etching service which is related to yet, much different, than RPt'ing. The interesting thing was that, at the time, DAZ was fairly open about the use of whole scene .obj in such an endeavor since it would deviate from the original mesh and wouldn't be used to directly reproduce a 3D model as the end result. IIRC, it was something along the lines of acquiring a third-party to perform a personal service (like getting someone to make you a custom morph or something) where the enforcement of the original EULA was still in place... or something like that. Lots of twisty logic spinning around it.
It's similar to the "topology" tools argument where a mesh can be practically duplicated. But, with the advent of second skin generators, some of the "oomph" has been sliced out of stringent protection of the sacrosanct mesh. IMO, it's a shadowy realm when using an automated process or even an exacting process to duplicate even the contours as the "intent" there is obviously to copy the topology of the mesh thus the goal is producing a derivative work.
One of those things that would be neat to ask DAZ et al about.