Forum: Poser - OFFICIAL


Subject: Create conforming boots - What am I doing wrong?

bandolin opened this issue on Jan 06, 2009 ยท 74 posts


bandolin posted Tue, 03 March 2009 at 8:32 AM

Thanks for the info. Its nice to get input from the source. I've kind of shelved the project due to my inability to create morphs. Its a very complicated procedure that I'm having a hard time wrapping my head around.

Max seems to change the vertex order on export which is going to force me to use a 3rd party app to export properly.

Otherwise the footwear is done as long as you don't use any of Apollo's morphs which kind of makes it useless.


<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
<br />
<a href="http://www.renderosity.com/homepage.php">Homepage</a> ||
<a href="http://www.renderosity.com/mod/sitemail/">SiteMail</a> ||
<a href="http://excalibur.renderosity.com/mod/gallery/browse.php?user_id=70375">
Gallery</a> || <a href="http://www.renderosity.com/mod/freestuff/index.php?username=bandolin">
Freestuff</a>
<p><em>Caution: just a hobbyist</em></p>