Forum: Poser - OFFICIAL


Subject: Create conforming boots - What am I doing wrong?

bandolin opened this issue on Jan 06, 2009 · 74 posts


patorak posted Wed, 04 March 2009 at 3:02 PM

So, I don't know if that is relative or absolute

If you have the option,  set the morphs to relative.  Rule of thumb in modeling,  relative for organic and absolute for inorganic.

Now,  relative and absolute are a side issue.  The main problem is Max's conversion to obj format.  Try importing your obj (the original boots) into uvmapper,  group it in uvmapper,  save out,  then import into Poser.