Forum: Bryce


Subject: AND THE WINNERS ARE......

TheBryster opened this issue on Mar 04, 2009 · 40 posts


Quest posted Fri, 06 March 2009 at 10:11 PM

Dhama, Jrcejaspuido, 50parsec you’re quite welcome and thank you for saying so. At the moment I’m up to my ahhh…ears in tutorials. I’m writing another tutorial for a few members and I started but after 22 pages I wasn’t happy with it and had to re-think it. So I started writing it all over again. So I’m super saturated with the tutorial but I have an obligation to see it through. Every night I write a few pages and right now I’m up to 18 pages in it. So no tutorials for a while.

Also, I’ve been made aware that people are actually trying out these techniques and I’m afraid that if you’re just starting out you might be a little confused and frustrated right about now because I didn’t fill in the blank spots on the water drips. So stop pulling out your hair. The problem is that I’ve been here so long that I think everyone understands the technique instinctively. This of course doesn’t take into account the new Brycers who are just learning. For that I apologize. Here is the missing part of the puzzle.

You’ve created your water drip in whatever 2D image editor and you’ve managed to bring it into the Bryce 2D library. You then plastered it onto your 2D face and…and…and…you see the drips but you can’t see the background! The trick here is you must setup the texture for transparency. As far as transparency maps are concerned in Bryce…all that is black is transparent. All that is white…is opac. We need to place a bead using the same texture map in the transparency channel. I later altered these to meet my needs.