TheBryster opened this issue on Mar 04, 2009 · 40 posts
Quest posted Fri, 06 March 2009 at 10:11 PM
Also, I’ve been made aware that people are actually trying out these techniques and I’m afraid that if you’re just starting out you might be a little confused and frustrated right about now because I didn’t fill in the blank spots on the water drips. So stop pulling out your hair. The problem is that I’ve been here so long that I think everyone understands the technique instinctively. This of course doesn’t take into account the new Brycers who are just learning. For that I apologize. Here is the missing part of the puzzle.
You’ve created your water drip in whatever 2D image editor and you’ve managed to bring it into the Bryce 2D library. You then plastered it onto your 2D face and…and…and…you see the drips but you can’t see the background! The trick here is you must setup the texture for transparency. As far as transparency maps are concerned in Bryce…all that is black is transparent. All that is white…is opac. We need to place a bead using the same texture map in the transparency channel. I later altered these to meet my needs.