Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
you need to got to FILE > IMPORT OBJECT.. a window browser should open for you to select your 3DS model...
FYI... If the 3ds model is very large in mbs.. sometimes Bryce has problems resolving it. It will come in parts very small and parts very large... only in 3ds..
Other wise it is fine....
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Many thanks for your reply. I´ve been doing what you say and indeed the model´s geometry is correctly imported.
The problem is with the materials: I have been doing experiments with the trial version of Flamingo renderer and when I assign a Flamingo material like brick, for example , when opening the file in Bryce the brick effect is gone
Regards, Joao
I think this is a common problem. The answer is to access your textures through Bryce. In fact, I never rely on imports coming through with textures intact.
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And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
If it's a Flamingo texture isn't that a procedural effect...bitmaps should import and I've found Bryce asks me to locate the IIRC...been a while since I imported onto Bryce.. ...
Once
in a while I look around,
I see
a sound
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Thank you for your replies,
erosiaart, I´ve been doing that, indeed using textures from Bryce.
**TheBryster **so it´s a kind of a unfortunately "normal " problem....I am trying to choose a render software to complement Rhino It would be superb to allow the finished model from both softwares to be "inserted " in Bryce.
**bobbystahr **got to check that !
Thanks again, Joao
Bake the textures to an image file so that you can apply them in Bryce to your imported object. Do you have to use 3DS? Or can it be OBJ?
www.youtube.com/user/ShawnDriscollCG
I did a few more experiments and found to be able to import textures in both 3DS and OBJ formats. What I still can´t do is to import the Flamingo material assigned to the model ( horizontal tail surface in the example below)
( Above: plane with wood textured wings and diferent texture mapping in each wing in Bryce, but lacking the tile horizontal tail Flamingo tile material)
Regards, Joao
OBJ will retain any UV mapping you've done on your objects so that image mapped textures can be slapped back on once the objects are imported into Bryce.
Procedural textures have to be converted "baked" to JPG first before exporting or they will not be available in Bryce. Otherwise, you have to find a similar procedural to use in Bryce.
www.youtube.com/user/ShawnDriscollCG
Which version of Rhino do you have? Rhino 3 can export obj files once with textures but can't bring the textures back into Rhino. For that reason I save several files as I build as 3dm and export the last as obj.
You also need to do the nurbs conversion into mesh objects while you build and to name each object as well as texturing. If you leave it to Rhino instead of names like wheel, propeller, etc. Rhino will name them obj_001,..002.
If you save as 3ds and have a large number of individual objects you wind up with different scales for objects. 3ds objects also get split if they have high poly counts,which makes texturing even harder.
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Hello,
I wonder if it´s possible to import a completely finished model (made in another software) in Bryce and have it display all the features.
I use Rhino3d for modelling then save in 3DS format to import in Bryce. Geometry and coulors are well imported but texture is not.
Is there a way around this ??
Thank you beforehand
Joao