jjroland opened this issue on May 08, 2007 · 212 posts
ice-boy posted Thu, 12 March 2009 at 7:19 AM
are you serious? i did everything right?
i must admit i cheated a little. when i read your post i didnt know what you are talking about. i connected the nodes like you said. of course it didnt work because i didnt do it correctly. then i remebered that you said that te ORB shader is GC reflection but is using different settings. so i was looking at the shader. and i noticed that the only difference is the fresnel effect. correct?
so i noticed that two nodes were missing from my shader and i conncted them. then i copy/paste the blender and edge nodes.
this ifof course not real plastic but for the demo i rendered without blury reflection.
i am thinking of using this shader for the eyes maybe? with the trick that you told me about hyper colors in reflection i could do now fake eye reflection without HDR images.