american_astronomer opened this issue on Jul 06, 2001 ยท 10 posts
igohigh posted Fri, 06 July 2001 at 9:34 PM
Attached Link: http://www.smyle.net/~igohigh/real2.html
american_astronomer, at home now but neither of the tuts I have did the fine auther sign his work...?! The one I found most useful included a PZ3 example. The technique is actually quite simple. It involves placing a square or circle between a light and your model, apply a chosen 2D-flare and set the obj's transparancy to MAX (or adj to taste). Then just adjust the light/panel's angle to obtain the desired 'flare-effect'. I used it in a pic posted at: