bwtr opened this issue on Mar 11, 2009 · 16 posts
MarkBremmer posted Thu, 12 March 2009 at 10:11 AM
For the correct placement under the branches, I create a Distribution Shader who's color channel uses Natural Function > Snow but I invert it with DCG's Shader Ops so the distribution white is on the bottom of the branch.
Of course the fruits Hot Point needs to be at the "top" of the fruit.
It's like a magician's trick. Once you know how it's done, it's obvious - and less fun! ;-)
Mark