Believable3D opened this issue on Mar 12, 2009 ยท 59 posts
Believable3D posted Thu, 12 March 2009 at 6:47 PM
Well, I zeroed the head morph and the next render was free of the marks.
Obviously, this is a problem as the character is dependent on the morph. I wonder if there is something in the way I saved the INJ that is causing the problem. (I did the sculpt on the full milwom obj, but I may have specified export to the head... wondering if that could cause some issues if I altered the neck zone when I did my sculpt.)
Still, this doesn't explain why I've had the issue before when I wasn't dealing with a sculpt.
I'm still experimenting with different renders... certainly, no problems show up in preview.
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