Forum: Poser - OFFICIAL


Subject: Antonia - Opinions?

odf opened this issue on Oct 27, 2008 ยท 13933 posts


bagginsbill posted Thu, 12 March 2009 at 9:18 PM

odf,

I'm sorry I didn't investigate this in a more timely fashion. I've been too busy with other projects.

I decided this evening to take a look at the UV mapping of the toe caps and the legs. I ran into a couple small mathematical issues because you UV mapped the toes at the top of the map, while the legs are at the bottom. That was no big deal - just a little extra math.

Pictured above is a test. These are not proper shaders - just a few nodes driven by U and V coordinate math.

I don't remember where (or even if) I said something about lining up the UV map of the legs so that I could use a simple threshold on the V coordinate to control stocking tops. Well maybe I wasn't clear. This is what I'm talking about.

The stocking tops, based on a specific V coordinate, do not match at the seam. What I was asking for was that you align the UV map so that the left-edge of a leg matches the right edge, and that a straight horizontal line in UV space is a straight across cross section through the leg. Pretty much when in zero pose, the U coordinate of any point on the leg should be proportional to the Y position of that coordinate.

Since that's not the case, I can't make procedural stockings. The only way to make these is to use hand-drawn maps. I'm not going to draw any maps - not my thing. If somebody wants to make a mask that correctly identifies where the stocking tops, reinforced heel, seams, and other stocking goodies go, then I can use them.

Or you can rebuild the UV map. But then BluEcho will have to start over on her textures.


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