odf opened this issue on Oct 27, 2008 · 13933 posts
odf posted Thu, 12 March 2009 at 9:36 PM
bagginsbill: I agree that getting the UVs to align properly on the legs would have been the cleanest solution, but it turned out to be too difficult with the tools I had at my disposal. That was in fact one of the reasons I decided to start working on my own UV editing tool. But unfortunately that tool is still largeley vapourware - it can load meshes and display them, and you can select UV charts and turn them red, but that's it :biggrin: - and I'm afraid by the time it's ready to use we'll already have a bunch of textures that use the current mapping.
So my preferred solution is a 'height' map as you suggest. It doesn't have to be hand-drawn, though. I'm planning to write a little script that will go through the pixels in UV space and translate the corresponding y coordinate on the figure into a gray value.
Let me know how soon you want it. Also, what's a good resolution? I need to get that promised "poseable Antonia preview" up this weekend, but after that I should be free for map-making.
-- I'm not mad at you, just Westphalian.