Forum: Poser - OFFICIAL


Subject: How to make a morph....

arrowhead42 opened this issue on Mar 14, 2009 · 65 posts


nruddock posted Sat, 14 March 2009 at 2:55 PM

Quote - > Quote -

  1. Use UV Mapper (free tool) to remove UVs.
  2. Import the un-UV'ed obj into Argile.
  3. Export obj, open in UV Mapper and import original UV map back in. Save UV mapped geometry.

May I ask why steps 2 and 5?

Most Poser figures etc. are mapped to use multiple textures and the overlapping UVs can cause trouble.
Also a lot modelling apps that do something with the groups defined in an OBJ file cause splits at the group boundaries which makes sculpting awkward at best, so removing them UVMapper provides a single continuous mesh (assuming the orignal is properly welded).