odf opened this issue on Oct 27, 2008 · 13933 posts
JB123 posted Mon, 16 March 2009 at 2:22 AM
Hi Phantom and ODF
There is something a bit weird with the IK. Even with the IK update pose in ODF's locker
i.e. translate Hip X or Z axis to 1.0 at frame 30 and watch the animation
notice how the feet have a jerky jitter back and forth. Not good for animators.
I also noticed movement on the other leg when using twist, side to side and bending one leg. The other leg mostly the foot jitters slightly.
Rotation on the foot makes the other foot move but then it jumps right back into position when you release the dial. This could be related to the IK jitter I mentioned above but Im thinking this may be a bug with poser because I have seen this before with mat poses etc. that had nothing to do with rigging.
The bending/deformations are Outstanding!!! I noticed when looking at brad you had some problems with rot twisting particularly the arms had tearing but on Antonia they are really very good. Im not a big fan of JCM but these were done really well also. There very subtle which is good. I know ODF said the scaling is not finished yet but it looks impressive already. CTLHeadgrow is hilarious and very cool. Im probably most impressed that the arms can move up and forward without reaking havok on shoulder deformations. I noticed this on brad too. Every figure I have seen to date has big problems with this but your rig excels at it.
Concerning the eye movement morphs could you guys include both with and without eyelid movement. I kind of like being able to move them without eye lid movement sometimes and it would add greater flexibiliy having both options.
Pretty inspiring thread people already making clothes,textures,shaders,morphs. I think she will get alot of support :)
Cheers
JB