odf opened this issue on Oct 27, 2008 · 13933 posts
JB123 posted Mon, 16 March 2009 at 3:18 AM
Quote - > Quote - Concerning the eye movement morphs could you guys include both with and without eyelid movement. I kind of like being able to move them without eye lid movement sometimes and it would add greater flexibiliy having both options.
I think the right way to do this is to have one set of controls for eye movement with the lids following the eyes and one for the lids opening and closing. The first set would control the direction the figure looks at and the second the state of alertness. I don't think moving the eyes on their own is generally a good idea.
I'm not going to be dogmatic about this, though. I'll add extra convenience dials if people ask for them, but I might hide them in a special group at the bottom of the list or maybe even make you load a pose file to get at them. :tongue2:
I'll have a look at the IK problem, but I can't promise anything. IK is pretty much a mystery to me. My instinct would be to only use IK when setting up the key frames, but turn it off for the actual animation. Is that a stupid idea?
I completely agree about the eye lids need to move with the eyes I just like having the option to move them independently as well for extra control.
Concerning the IK thing, I beg your pardon. I looked at it again and I was mistaken. I only noticed the jitter when moving the hip, the shin ( where it meets the foot ) jitters/offsets slightly. Btw I just tested half a dozen other figures and the same thing happens. So the only thing now is the Hip2 offset problem phamtom posted about everything else is working as it should.