Forum: Poser - OFFICIAL


Subject: New skin tutorial

indigone opened this issue on Mar 17, 2009 · 93 posts


dphoadley posted Thu, 19 March 2009 at 12:35 AM

"What does that mean? You didn't do anti-gamma on the way in or you didn't do gamma on the way out, or you didn't bother with any of the gamma steps?

And why would you state that the reason you ignored the need for gamma correction has something to do with it being an "old MaskEdit V3" texture? Because its old? Because its MaskEdit (whatever that means)? "

I've been given to understand that V4 and M4 textures have gamma correction already built into the textures, so to install gamma correction for Poser 6, for which this tutorial was intended, Young Writer first had to counteract the gamma correction in the texture.  Since I was using an older V3 texture, such measures would have been for me counter productive, since I do gamma correction within my Poser Pro render settings.  Also adding the ambient occlusion node, since I set that up already with my lights.

I also made at least one other divergence from the tut, and that was to link my text image directly with the main diffuse slot, since othewise it was rendering way too pale and way too bright.  I set the diffuse color to white, but the value I reduced to something like 0.001.

Bagginsbill, I know that you believe differently, I find that white absorbes light more naturaly than black, but that by regulating the value of white I can manupulate this absorbtion better than by using shades of grey and black.  I also always do thesame with specular and ambience.

I cant't remember who ariginally touted the idea of setting the colors to white and adjusting the value, but I believe that it was either BluEcho of Victoria Lee.  Anyway, when using this method previously in Poser 5, my renders came out looking more natural than they had otherwise.
DPH

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