pjz99 opened this issue on Mar 18, 2009 · 38 posts
pjz99 posted Thu, 19 March 2009 at 1:49 AM
I mean, when I turn on spherical falloff zones for a pair of bones that were created (apparently) symmetrically, and then do Figure - > Symmetry -> Left to Right (or Right to Left) -> Copy joint setup information, one side's falloff zones are flipped and oriented at -180 degrees on two axes.
edit: in case that isn't too clear, if the falloff zones are not set up absolutely simply (e.g. if they are rotated or scaled) then this will produce an asymmetrical deformation, which is probably not good for a human character.