Forum: Poser - OFFICIAL


Subject: Avoiding the "bone flipping" symmetry bug when rigging

pjz99 opened this issue on Mar 18, 2009 · 38 posts


pjz99 posted Thu, 19 March 2009 at 2:23 AM

Copy and Paste will paste in the wrong values - e.g. the symmetry axis will be correct, but the other two axes of rotation need to be multiplied by -1, and also translation values.  You can fix the values manually (I've tried this several times) but as soon as you do Figure -> Symmetry again, the values are broken again.  It is "normal" in that the more you look at different figures, the more you notice this bug, but it is not desirable behavior AT ALL.

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