Forum: Poser - OFFICIAL


Subject: Avoiding the "bone flipping" symmetry bug when rigging

pjz99 opened this issue on Mar 18, 2009 · 38 posts


pjz99 posted Thu, 19 March 2009 at 3:10 AM

No, it isn't always that way and should never be that way, because that's not symmetrical.  Look at M4's shoulder falloff params for example ... -54 y / 0 x / -5 z on the left, 54 y / 0 x / 5 z on the right side.  If the falloff zone is perfectly spherical, then one of the sides can be 0 and the other can be -180 and it won't appear to have a problem, but that is not symmetrical!

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