Forum: Poser - OFFICIAL


Subject: Avoiding the "bone flipping" symmetry bug when rigging

pjz99 opened this issue on Mar 18, 2009 · 38 posts


Diogenes posted Thu, 19 March 2009 at 3:39 AM

You can rotate Y and Z but then you have to have X at 0.  You can rotate X and Z but you must have Y at 0. You can almost never get all three to rotate, because it freaks out and spins out of controle.  If you want to rotate Y and Z then set both sides X at 0   I sure would like to use all three sometimes too, very irritating.


A HOMELAND FOR POSER FINALLY