ice-boy opened this issue on Mar 19, 2009 · 91 posts
replicand posted Thu, 19 March 2009 at 3:09 PM
Phong shading is a superset of the Gouraud shading system, where specularity is calculated using a normal and the reciprocal of "roughness" parameter. It's a lot like Blinn shading but computationally less expensive. It's great for plastic and with the roughness spread far enough and intensity dialed down - makes great skin.