ice-boy opened this issue on Mar 19, 2009 · 91 posts
ice-boy posted Thu, 19 March 2009 at 4:00 PM
Quote - The Phong node generates its strongest output when you're on a point of the surface that is pointing to a light. So one of the ways to fake SSS is to use a Phong node to control it. Front-side SSS is strongest when the surface is NOT pointing at a light. So I can get this behavior if I make the amount of SSS (redness) inversely proportional to how much output I'm getting from a Phong node.
this is different then VSS skin shader right?
the old cheat witt specular connected to a blender node?