ice-boy opened this issue on Mar 19, 2009 · 91 posts
bagginsbill posted Thu, 19 March 2009 at 4:38 PM
Actually if you follow all the math in the VSS shader, this is how it works. It's just not so explicit.
In VSS PR3, the specular layer steals some light. Only what is left gets to the diffuse calculation. The diffuse layer steals some more light. Only what is left gets to the SSS calculation. So in effect, the SSS is weak when the specular is strong.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)