indigone opened this issue on Mar 17, 2009 · 93 posts
Believable3D posted Thu, 19 March 2009 at 7:54 PM
Quote - If you're using a texture set where the author, being lazy and/or naive, has actually made the bump map by converting the color map in any way, then you should not use that. You'd be better off with just a turbulence node.
In any way? Why? I don't see that. It seems to me that most of the skin surface is going to correspond to bump, in the sense that darker areas are probably going to be slightly recessed (pores etc). And the rest can then be corrected manually (e.g. brows, lips, nipples, moles etc) in the converted map.
No?
______________
Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3