rik10463 opened this issue on Mar 20, 2009 · 5 posts
l3la posted Fri, 20 March 2009 at 2:03 PM
Quote - Thanks for the help.. I'm not using any existing poser elements, so I'm not going to worry about Poser's pz2 files. I was just using what I knew about the way Poser's conforming clothes worked.
Yes I was simply pointing out the Poser way for comparison. It works a lot better in Blender.
Quote - But, if I do decide to add clothes as a separate item, I can just add them to the same armature as the base model. (think that's what you're saying.) I just have to weight paint it separately, right? (Sorry.. like I said Total super newbie to this whole world, always wanted to learn so I'm taking it one step at a time so I'm just making sure that I'm all clear.) Thanks again.. R
You can use the same armature if you want but you can customize the armature as much as you want. If your clothes need extra bones or other rigging features you can completely customize the clothing copy of the armature.
If you use the same rig for both you apply an armature modifier with the same armature to both the character and the clothing.