Forum: DAZ|Studio


Subject: The "X" Factor Redux -- Advice?

l8sho opened this issue on Mar 17, 2009 · 10 posts


l8sho posted Fri, 20 March 2009 at 9:18 PM

 I'm confused about the difference between Shaders and Textures. Let's say I'm using some outfit from Hongyu or whomever. Once I apply it, I get that all white version of the form -- what do you call that, the geometry? Anyway, I know that instead of then using the MAT that goes along with it, I can apply a shader which just covers the surface in whatever the shader may be i.e. satin, leather, latex, eelskin. But I thought the shaders could actually be applied to an existing material to give it an ADDITIONAL quality of satin, leather, etc. Am I wrong about how these are supposed to be used? I definitely feel like I'm missing the significance of shaders. Please help.