odf opened this issue on Oct 27, 2008 ยท 13933 posts
Believable3D posted Sun, 22 March 2009 at 8:31 PM
Thanks, odf. Honestly, I haven't quite learned how to sculpt eyes (and to a lesser extent, mouths) all that well without breaking the mesh (e.g. getting a gap between the corner of the eye and the eyeball etc). And this morph is with the morphing tool, too, which I'm really not accustomed to.
Re the matter of obj files. It's not simply a problem of vertex order; I can't get anything remotely the same file size. Your Antonia .obj file is 6,823 kb with UVs; 2465 without (from my UVMapper save). I just haven't been able to get a match no matter how I export. I've had problems like this occasionally with V4, but not repeatedly. I just don't really see the point of sending you an obj file that is obviously messed up somewhere.
However, I'll keep trying. Perhaps I'm missing something. I'd much rather sculpt in Argile than just use the morphing tool in Poser Pro.
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3