Winterclaw opened this issue on Feb 11, 2009 · 9 posts
Warlock279 posted Mon, 23 March 2009 at 4:14 PM
pauljs75 - You've made an excellent comparison of the approaches of both poly and box modeling, but I think your choice of words was errant in suggesting that both methods "tends to be followed" by subdivion of any sort.
While subdivision may be the route a modeler chooses to go, there's plenty of cases where neither method receives any subdivision [ low-poly / game-art for example ], and both methods can be used to make a quality finished mesh without any further subdivision.
I do agree, once you get past the initial phase of laying in the geometry, the workflow for both methods tends to blur a good deal.
Generaly I agree with you, I just don't want see anyone drawing the conclusion from what you've said that subdivision modeling is the best or only next-step for either modeling approach.
Non-subdivision modeling [that' isn't hacked together using boolean operations :rolleyes:], is becoming a lost art of sorts, for high poly work anyway. :unsure:
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