ice-boy opened this issue on Mar 19, 2009 · 91 posts
bagginsbill posted Tue, 24 March 2009 at 10:47 AM
Leaving aside that there is no basis in reality for such a case ...
If you combine a rough Blinn and a sharp Specular, the Blinn will still produce the rough round highlight in front and a rough crescent highligh in back, and the Specular will produce a sharp round highlight in front and back. So that would be a no. Just look at my first set and imagine adding the #2 and #3 together.
What you're talking about is modulating the sharpness based on viewing angle. So you'd use an Edge_Blend (and maybe more nodes) to create a modulated setting for the eccentricity, which would be low when facing the viewer and high when facing away.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)