ice-boy opened this issue on Mar 19, 2009 ยท 91 posts
bagginsbill posted Tue, 24 March 2009 at 11:30 AM
Observe how there are dry areas and wet areas. The dry areas have a rough weak specular. The wet areas have a strong sharp specular. These are from the same Blinn node. The variation is produced by having a droplet bump map. Instead of an actual map, I used a Fractal_Sum node. Doesn't matter how you make the map, image or procedure, the point is the Blinn handles both materials simulatenously.
Observe how the wet areas appear to be darker and more saturated. This is entirely due to the absence of a soft specular from the "skin", because the "skin" is covered by water.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)