Forum: Poser - OFFICIAL


Subject: How are deltas calculated?

Conniekat8 opened this issue on Mar 24, 2009 · 13 posts


Conniekat8 posted Wed, 25 March 2009 at 1:51 PM

Quote - How did you make the morphs? I seem to recall reading somewhere that Poser 7's morph tool can place the morph channel in an unusual place so that it applies before rigging movements. If that's what you used I'll try to search it out. 

Morphs are made in Zbrush, imported in D|S via MorphLoaderPro. Deltas exported via Dimension 3D's Poser File Editor.

New cr2 has all except one body handle bone is identical to the old cr2, but yet when I inject the morphs I just exported from the old cr2, they act goofy.
When I inject the very same deltas back in the original cr2, they don't act goofy (no shift)

I thought for a moment maybe deltas are in some way dependent on the skeleton... like center of gravity for the bones or some silly thing. I didn't think they were, but thought I'd double check.

I'm finding more and more since last night that I may have encountered a bug, actually couple of them.  I resolved one of them last night see here: http://forum.daz3d.com/viewtopic.php?t=109315 .  

Now, I'm thinking maybe injecting deltas back into the cr2 may have some dependency on order of how the bones are written inside the cr2, rather then based on names or hierarchy alone.   This is injecting them back in, in DS. I didn't get around to trying it in Poser yet.

Hi, my namez: "NO, Bad Kitteh, NO!"  Whaz yurs?
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