Forum: Poser - OFFICIAL


Subject: A poser to mimic to poser question: can I make a prop into a figure (cr2)?

eyeorderchaos opened this issue on Mar 20, 2009 · 17 posts


ockham posted Wed, 25 March 2009 at 4:34 PM

What I meant was an editing operation between the original CR2 and your
head-only CR2. 

The head in the original would start something like this:

actor head
    {
    name    head
    on
    bend 0
    dynamicsLock        0
    hidden      0
    addToMenu   1
    castsShadow     1
    includeInDepthCue       1
    useZBuffer      1
    parent neck
    creaseAngle 80
    channels
        {
        targetGeom midbrow              
            {
            name midbrow
            initValue 0
            hidden 0
            forceLimits 1
            min -100000
            max 100000
            trackingScale 0.02
            keys
                {
                static  0
                k  0  0
                }
            interpStyleLocked 0
            indexes 60
            numbDeltas 850
            deltas
                {
                d 384 0 0.003724712 0
                d 385 0 0.005840383 0
                d 386 0 0.008395069 0
                d 387 0 0.009484353 0
                d 388 0 0.009754301 0
-------------------------------------------------------------- and so on.....

The head in your newly made head-only CR2 would start like this:

actor head:3
    {
    name    head
    on
    bend 0
    dynamicsLock        0
    hidden      0
    addToMenu   1
    castsShadow     1
    includeInDepthCue       1
    useZBuffer      1
    parent neck:3
    creaseAngle 80
    channels
        {
        taperY taper
            {
            name taper
            initValue 0
            hidden 0
            forceLimits 0
            min -100000
            max 100000
            trackingScale 0.04
            keys
                {
                static  0
                k  0  0
                }
            interpStyleLocked 0
            }
        smoothScaleY neck_smooY
            {
            name neck_scaleY
            initValue 0
------------------------------------------------------------- and so on......

You'd select all the morph paragraphs in the original, starting with
the first "targetGeom" line, and paste them into the new CR2 starting
just before the first non-morph parameter channel.  In this case it's "taperY"
but it could be something else like maybe an "offset" channel.

My python page
My ShareCG freebies