odf opened this issue on Oct 27, 2008 · 13933 posts
odf posted Fri, 27 March 2009 at 1:52 AM
Thanks phantom3D! I've been saying that several times, but I seem to be really bad at explaining things this week.
Well, I might need some help deciding if and how many empty channels I should put in there. It basically comes down to whether the tools people generally use expect those channels to have certain fixed names or not. If I understand correctly, PLH uses a special file format with a list of empty channels, which means it can in principle work with different channel names than the ones used by DAZ. If I use the DAZ names, I need to know which ones are reserved for DAZ use and which ones can be used by extensions.
I have to say I much prefer the pmd solution. P6 has been out for quite a while now, and apparently there's a way to make them work in D|S as well. So the question is, do we really need to support the clunky old way with the magically named empty channels?
-- I'm not mad at you, just Westphalian.