whitemagus opened this issue on Mar 25, 2009 · 21 posts
Spanki posted Mon, 30 March 2009 at 4:27 AM
Hi guys...
It looks like you got things sorted out, but my recommendation is to double-check your work (and fix it) in C4D before you export it. This way, your source .c4d project file will be fixed for any future changes (instead of fixing it in the target app, each time you export a new file).
Checking normals is easy and should always be done before exporting. You can simply enable the Display menu "Backface Culling" option and rotate your model around to make sure everything looks right. If you see faces that are flipped, disable the option, select the face(s) in question and right-click-menu "Reverse Normals".
When/if you are building polygons by clickin on vertices one at a time with the "Create Polygon" tool, if you click around in a "clockwise" direction, the resulting polygon will be facing the camera. If you click around in a "counter-clockwise" direction, the resulting polygon will be facing away from the camera (ie. probably end up facing the wrong way, unless you intended to do that).
Finally, yes.. as you've already figured out, the plugins on my site are found in categories that are set up by "miminum version of C4D needed to use this plugin". Setting it up this way made sense (to me, at least) at the time, but a lot of people have trouble figuring it out. I may switch things around when I get some free time.
Cheers,
Keith
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.