Darklorddc opened this issue on Mar 28, 2009 · 11 posts
MarkBremmer posted Mon, 30 March 2009 at 3:49 PM
Not all procedurals will convert to texture maps perfectly since they're mathematically based - there is a reason that texture painting is worth while ;-) . I haven't tried Baker so I can't tell you if that solution is a better option than Carrara's native export.
If you take time to name the shading domains, those texture names should export automatically - at least they do on my rig.
The naming issue is really (believe it or not) a good thing for yourself or other users of the model once opened in .obj format. If the texture names are all the same, except for a number, tracking down and changing a texture can be a huge pain for the user. On a couple of assignments where I needed to use purchased models, I could have killed the author because the textures we only numbers so tracking them down and modifying them was a time killer.
So, if you're going to be selling your creations, the easier you can make it on your customers will pay of in continued sales. ;-)