odf opened this issue on Oct 27, 2008 · 13933 posts
odf posted Tue, 31 March 2009 at 3:09 AM
Quote - > Quote - By the way, did you find symmetry easy to achieve when making morphs with Blender?
Yes it works really well however if the mesh is not modelled symmetrical ( mirror opposite ) you can have problems. The more asymmetry modelled in the worse it gets but If the mesh is modelled with subtle asymmetry it actually makes your morphs look more realistic.
Did you model Antonia with some subtle asymmetry? I haven't noticed any problems using symmetry when sculpting.
No, she's perfectly symmetric. I know real people aren't, but I think it's better to introduce asymmetry via morphs rather than have it in the base figure.
By the way, I agree that it won't hurt to have different versions of a morph. I think that list should probably include preview pictures where available, so people could get a better idea of whether they would just duplicate someone else's work or make - to stick with your example - a significantly different "hips wide" move.
-- I'm not mad at you, just Westphalian.