odf opened this issue on Oct 27, 2008 · 13933 posts
JB123 posted Tue, 31 March 2009 at 7:46 AM
Quote - Thanks JB123, I think I have some movie files with the guy from Zbrush you mentioned. I get most of what you said. "locked axis morphing" ? does this mean morphing only in z or y? Zbrush has a slider very much like you mention. Do you try to feather the edges of the morph basically spread it subtly out at the edges?
Avoiding sharp changes makes sense. So then smile lines creases-wrinkles is something you might add as a separate morph all its own yes? I know I have to just get in and experiment on my own, but I like to ask questions if I get the chance.
odf: you mention them moving like a rubber sheet? So basically you don't want the edges-vertices bunching up too closely together in any one spot, yes?
Somewhere in this thread was mentioned an idea of groupinng morphs together by using a suffix or prefix to define wheather or not a particular morph plays well with others. I like that idea, though I'm not sure the average user would learn what they meant.
Yes locked axis ( morphing only along X, Y, or Z axis is exactly what I meant ) As far as feathering edges yes but I really try to avoid it altogether if I can by only using grab or move tools. If I do use other type I use very low settings and build it up slowly. Adding seperate sharp creases like wrinkles and such is not a bad idea but it's more work but you have to kind of pick your spots and stick to it for all similar morphs or it looks strange. I.E if you have ripped abs 1 and ripped abs 2 regardless of shape changes those deep cut should be in the same place or they will look odd when combined.
I did mention about the suffix/prefix thing. I used ODF's user name as the Acronym
O=Only morphs independantly
D=Does morph well with others but at a limited range
F=Fully reversable ( or atleast close to )
Btw do you know about Zbrushes morph brush? You can load a different sculpt and morph brush away parts you don't like then smooth out the edges after. Pretty cool. My brother has Zbrush, he showed me this and since I can't do it in Blender ( AFAIK ) and can't afford it Im very jealous.
Spanki thats very interesting about morph speed ( aleast in the sense that you were taking about ) I never really thought of it like that before but I do lessen certain undesired effects to slow them down by using less of it. I like using the timeline with a wireframe to see exactly whats going on over time. It's a good way to judge what could be less or more to make a smoother transition between morphs.