Forum: Poser - OFFICIAL


Subject: Antonia - Opinions?

odf opened this issue on Oct 27, 2008 · 13933 posts


Spanki posted Tue, 31 March 2009 at 1:36 PM

Quote - Spanki thats very interesting about morph speed ( aleast in the sense that you were taking about ) I never really thought of it like that before but I do lessen certain undesired effects to slow them down by using less of it.  I like using the timeline with a wireframe to see exactly whats going on over time. It's a good way to judge what could be less or more to make a smoother transition between morphs."

 

Thanks... I first started thinking about the smoothness of morphs in terms of 'speed' (or distance or vertex travel over time) when looking into some issues with a particular morph while working with Cage on the "Moving morphs between different figures" python script project.

As I animated (applied) the morph more and more, I observed that some vertices were "moving faster" than others in the immediate surrounding area... which meant that they were moving disproportionately too fast (or "too far" if talking about a single frame).

Another good tool for checking morph smoothness is to over-dial them - to 2.0 or even 5.0 - and see how they act (under-dialing in the reverse direction helps too).  If they get progressively "bumpy", then the morph may "look acceptable" at the desired setting, but it's probably not very smooth, which means it probably won't play well in combination with other morphs. 

(for the curious, if you go back a few pages earlier in that thread, you can see similar experiements of our tool, but using some nice smooth morphs)

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