artposer opened this issue on Dec 13, 2008 · 13 posts
JOELGLAINE posted Thu, 02 April 2009 at 4:10 AM
It's pretty easy. On UV Mapper classic, you "Load Model..." (IE:the MDP-F202.obj), then you "Import UVS..." then you save model as what's named in the read me.
From the UVS readme:1) UvMapper is started.
Bang! There you go. Due to the different material zones, you do have to go to the material room and apply the texture maps by hand. It IS that Simple!:laugh:
I cannot save the world. Only my little piece of it. If we all act
together, we can save the world.--Nelson Mandela
An inconsistent hobgoblin is
the fool of little minds
Taking "Just do it" to a whole new level!