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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 14 2:19 am)



Subject: Clothify - Making messing clothes prop


blaack-widow ( ) posted Wed, 01 April 2009 at 8:26 PM · edited Sat, 14 December 2024 at 7:27 AM

no I am not explaining how to do it :P instead I am looking for anyone who has that may have some step by step or tuts. for example, a strapped top... I would like to work on it to make it hang on a hook. or flat on the floor but with wrinkles. realilistic. anyone?


ockham ( ) posted Wed, 01 April 2009 at 9:13 PM · edited Wed, 01 April 2009 at 9:14 PM

The important trick is to start the cloth at an angle.  For the towel
on the hook, place the flat plane nearly vertical, with its center just
above the hook.  Be sure all of it is above some part of the hook.

For the mess of clothes, start the clothes at different angles, neither
vertical nor horizontal, and let them collide with the ground.  

In each case, start with 40 or 50 frames.  After the simulation find
the frame that looks best and spawn a morph target at that frame.

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shuy ( ) posted Thu, 02 April 2009 at 5:19 AM

If you wish get realistic folds go follow Ockham tips, but on the and you can add one more step.

For cloth on the ground:
Add to scene square hi res prop laying on the ground.
Add sqare to collide against list.
When cloth finish falling down scale square to 80-90 %

For towel on the stick (not hook):
Check how many frames towel is falling down.
When towel is fold in the middle and stops moving (for example frame 20) scale stick to 80-90%.
Scaling stick should be done on frames 20-30.

This trick works well with sheets/blankets on bed. It always look to tidy and I calculate dynaimic on bed 110% and in last frames I scale bed to 100%.


AnAardvark ( ) posted Thu, 02 April 2009 at 7:44 AM

One important trick is to remove the constrained groups.


blaack-widow ( ) posted Thu, 02 April 2009 at 9:42 PM

thank you for the tips. going to try again tonight. is any of this in the poser manual? I read it and dont remember a detailed walkhrough.


blaack-widow ( ) posted Thu, 02 April 2009 at 10:00 PM

ok... tried again and still cant seem to get it. I load the object. hongyu's Dreamlace bra for example.

first off do I skip the cloth 1. cloth simulation?

with only the bra loaded I cant seem to select it from the 2. cloth section

clothify only gives "none" unless I select chest. can you actually pull and move the straps? or just drop to floor or have it cover an object? I am so confused!

thanks guys =)


SeanMartin ( ) posted Fri, 03 April 2009 at 5:42 AM

One other thing that seems to work for me, on occasion, and depending on the clothing piece in mind:

Load in your clothing piece. Apply a pose to it: walking, running, whatever. Then export it as an object. Reimport it as a prop and flatten it by using a 10% on the y-axis. Put it on the floor, and texture using the same texture you would when it was a figure.

You have to do some experimentation -- sometime you dont even have to go through the export process. But it works pretty interestingly.

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shuy ( ) posted Fri, 03 April 2009 at 9:20 AM

You are very abicious.
Braces are very difficult to use as dynamic clothes and you decided to start lerning clothing room with them ;)

Anyway it will works if straps are welded with cups and the rest of the mesh...

  1. Load obj checking "weld identical verticles"
  2. In clothing room select as a "soft decorated group" all non welded parts of mesh (I've seen tie between the breasts but there can be more of them etc.)
    3. Make "new dynamic group" and select cups. There is a chance that cups are already selected as a material ("add material"), if not you must do it manually. In "new dynamic group" set  fold resistance 50-150 and increase cloth density.
    4 In "default" group increase only density, do not change "fold resistance". Check what is selected as a default group - part between the breasts cup must be selected as default. Generally vetes sellecteded as a "default" group should be: arm straps, part of bra under and between cups, part on the back.
  3. In posing room add "hi res square" on the floor and set your bra "laying back". Cups up straps down. Add sqare prop to collision list.
  4. Calculate trial animation about 30 frames. Find frame where straps starting collision against square prop. Let call it frame "X". Find either frame when cloth stops falling down - frame "Y".
  5. In frame "X" add keyframe to square. In frame "Y + 5" set  zscale to 150-200%. It should finally stretch arms straps more naturally - cups should be in the middle not hidding them.

Is it clear or should I add pictures? I haven't Hongyu's DreamLace but can try with another similar top.


blaack-widow ( ) posted Fri, 03 April 2009 at 3:58 PM

you must have known I would fail even with these awesome steps. if you could add pictures I think I will be more able to follow. good news is I just got home and bought 3 poser books to read up on. but I would love to get this one done

thank you so much!


shuy ( ) posted Sat, 04 April 2009 at 4:54 AM

I'll try add today evening.
I reccomend you try to cloth something less complicated. I've tried to read books and paper tutorials and that were always disasters. For me only way to understand something were online tutorials and experiments, but I always had problem with English ;)
Anyway, before I add pictures, try following step with simply dynamic cloth, where you select few dynamic group.


blaack-widow ( ) posted Sat, 04 April 2009 at 11:01 AM

maybe I am in the wrong place for what I am doing. while I could be wrong and I bet I am, I am not trying to clothify. at least in the sense that I am only tryng to simulate a prop of folded clothes or messy clothes on the floor. does this still sound like I am in the right room? I've just tried again but getting only the cups highlighted isnt working. perhaps its becuase its alredy been set to conform? I thought of exporting but then I would lose the grouping. I am so lost lol.


blaack-widow ( ) posted Sat, 04 April 2009 at 12:11 PM · edited Sat, 04 April 2009 at 12:12 PM

file_427922.jpg

I figured I should try and show what I am looking for. first picture is the poser prop and the next are poses I would like to see.


chriscox ( ) posted Sat, 04 April 2009 at 12:46 PM

You should stop trying to use The Dream Lace Bra.

Using the cloth room is best done with Dynamic Clothing that are specifically made to be used with the cloth room.  Using the object file from a conforming clothing item can require a lot of additional work.  Even if you import the OBJ file with “Weld Identical Vertices” selected there still can be many unwelded seams which will allow the clothing item to fall into pieces, which is the case with the Dream Lace Bra.  To fix this you can edit a copy of the OBJ with a modeling program to manually weld the seams.
 

However, I would just try and find suitable dynamic clothes to use such as svdl’ Dynamic Lingerie for Victoria 3 in the freestuff.

Chris Cox



shuy ( ) posted Sat, 04 April 2009 at 2:34 PM

file_427941.jpg

Pictures are ready. I'm starting tutorial.

Quote - You should stop trying to use The Dream Lace Bra.

I agree. You should avoid clothes with separate mesh inside obj.

Here is P5 female bra - made with separate meshes cups, straps and tie. After 4 frames of animation each piece of mesh falling independly. Forget this kind of clothes - calculating natural dynamic is possible but too advanced for me.


shuy ( ) posted Sat, 04 April 2009 at 2:42 PM

file_427942.jpg

I'm trying to obtain effect shown on your second picture, but do not open zip on the back.
  1. Load conforming cloth which you want to drop on floor. Check clothes wireframe if there is only mesh. I'm using Roogna lingerie - looks ok.


shuy ( ) posted Sat, 04 April 2009 at 2:45 PM

file_427943.jpg

2. Delete conformed figure and import obj. Remeber check "weld verticles" box.


shuy ( ) posted Sat, 04 April 2009 at 2:49 PM

file_427944.jpg

3. Check existing groups with grouping tool (chest, collars, abdomen). Check either materials. Unfortunatelly in this prop I cannot find group containig cups only. As you see material CupF contain either belt between breasts and parts of straps.


shuy ( ) posted Sat, 04 April 2009 at 2:56 PM · edited Sat, 04 April 2009 at 3:05 PM

file_427945.jpg

4. I prefer group window in posing room more then grouping window in cloth room* and I selected cups as a new group in posing room. As you see selection is not perfect but it is not really important. If you wish try select symetrical groups. In cloth room click "new dynamic group", later click "edit dynamic group" and click add group which you created in posing room.

*To be honest I hate both grouping tools. This is most annoying part of Poser and you owe me vodka for this tutorial :)


shuy ( ) posted Sat, 04 April 2009 at 3:03 PM

file_427947.jpg

5. Now in 1st frame pose whole bra close to ground. I've added hi res square, but did not used it (later explain why) My calculation had 20 frames.


shuy ( ) posted Sat, 04 April 2009 at 3:15 PM

file_427950.jpg

6. On the left (if you use default poser setting) over grouping buttons you can find name of the group (in this case I have "_default" and "Cups"). If you have "_default" group highlighted increase cloth density from 0.005 to 0.01. Using arrow next to the group name change group to "Cups". Now increase density as above and increase "fold resistance" from 5 to 100. I increased either streach resistance to 100.

Effect is visible above.


shuy ( ) posted Sat, 04 April 2009 at 3:38 PM · edited Sat, 04 April 2009 at 3:47 PM

file_427955.jpg

I'm sorry but I'm not able to make more complicated and realistic simulation atm. Something wrong is going with my computer - CPU is overheating and I had to restart computer twice making this tutorial. Calculating more complicated simulation would crash it again I'm sure.

To obtain more realistic effect:

  • In step 5 pose cloth rotating it along z and y axis (I rotated along x only).

  • After loading obj (step 2), unzip band on the back (ripp it). How to rip clothes I've explain here:
    http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3322264
    In your case it is easier, because you must ripp only one mesh.
    Of course delete imported obj and use ripped prop as a dynamic cloth.
    With ripped cloth you can use square. After first calculation change simulation setting and add 10 frames to animation. In fame where bra is laying on square (as in step 6) add keyframe. in last frame of simulation strech square along x axis. Remeber in clothing room check box "collision friction". Increase either frictions in "_default" group. It not strech straps as much as it was shown on your picture but some effect should be visible.

  • If you wish obtain effect shown on photo 3 - 4 you can do it very easy. Go follow steps 1 - 4 and in clothing room select "choreographed" group (see picture - top of right arm, almost invisible). Add few verticles on the strap and calculate simulation.


shuy ( ) posted Sat, 04 April 2009 at 3:50 PM · edited Sat, 04 April 2009 at 3:55 PM

file_427956.jpg

Thats all. Bra on invisble hook. Good luck. It is a pity that we cannot see your render. I suppose that it will be against forum rules except clothes on ground, unles you wish to show lingerie shop ;)

BTW is your bra on the picture?
http://www.renderosity.com/mod/forumpro/media/folder_9/file_427922.jpg


blaack-widow ( ) posted Sat, 04 April 2009 at 7:05 PM

thank you so much for taking the time to again explain this and show how to do it. it worked perfect! going to print this tut out and frame it on my wall =) hongyu's stuff, while being my favorite was definitely causing this to fail. thanks you SO much!

and yes.... :P


TrekkieGrrrl ( ) posted Sun, 05 April 2009 at 2:46 PM

 You can show your pics at Raunchyminds ;) I'd love to see it!

Oh and as it's been said, straps are generally hard to clothify because they're "too thin" for the collisions to work properly. It's not impossible of course.. but just a lot harder.

An idea for something that is easier to clothify (and please note it's an idea - I haven't actually tried it!) would be to use a transmapped top instead. In other words, somerthing with more geometry than what meets the eye. And the "non-strap" parts made invisible with a transmap.

The idea of a bra (and a pair of panties) with "thrown over furniture"-morphs is something clothesmakers should consider btw :) We NEED that!

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blaack-widow ( ) posted Tue, 07 April 2009 at 6:06 PM

file_428140.jpg

going to bother you all one last time then I promise never again! ya right.... I did this whole thing but after trying again I cant seem to get the new group I selected, in this case I called it cupsF in the cloth room. I see it in the group editor but nothing I do gets it back in the cloth room. btw, those books I bought were pretty useless, you were right =))


shuy ( ) posted Wed, 08 April 2009 at 11:49 AM

If you name new dynamic group CupF you cannot recall it.
In pose room make new group "C" for example. Press "add group" and choose "CupF". Later select "CupF", press "remove all", press "delete group".
Go to cloth room. Press "edit dynamic group". In grouping tool window select new group which you created. Probably it was "CupF" either. Press "add group" and choose "C" from the list. In cloth room grouping tool add vertex instead of polygons. Name of groups have [P] adnotation.
Looks for pictures below. First show group of polygon (as on your last picture) made in pose room. Second is group of vertex - group of polygon from first pic was added and converted to vertex in cloth room.

http://www.renderosity.com/mod/forumpro/media/folder_9/file_427945.jpg
http://www.renderosity.com/mod/forumpro/media/folder_9/file_427947.jpg

If it is not clear in clothing room try to add any existing group. You should understand how it works. Anyway look either here:
http://www.poserfashion.net/tutorials.htm
The best tutorials according to me.


blaack-widow ( ) posted Wed, 08 April 2009 at 6:45 PM

thats its! THANK YOU THANK YOU THANK YOU!


shuy ( ) posted Thu, 09 April 2009 at 6:13 AM

:)
Referring tutorial and advices - this forum is the best tutorial. Compare date when I joined forum to my first post. 5 years with "search" only ;)


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